Armor's primary purpose is to significantly improve your hero's defenses, but some special items will grant small bonuses to secondary attributes. Armor, like weapons, can be acquired in several ways:
- Purchased from a shop vendor
- Dropped by a fallen foe
- Discovered in a chest
- Awarded at the Arena of Madness
In order to obtain a legendary item you need to kill at least 80 enemies at the Arena of Madness, with the exception of Draconic Bulwark which is obtainable at 60 kills minimum.
Barbarian Armor[]
Name | Description | Defense & Effects | Requirements | Base Cost |
---|---|---|---|---|
Raiment of the Kodiak | Armor made from the skin and the spirit of a mighty bear. | 23 Armor +6 weapon power +5% crit |
STR 22 | 4000 |
Coat of Many Pelts | Animal ferocity surges throught this patchwork of fur and flesh. | 21 Armor +4 weapon power +4% crit |
STR 15 | 3400 |
Barbarian Garb | A light trapping of furs and leather that brings out your inner savage. | 15 Armor +3 weapon power |
STR 11 | 1370 |
Bard Armor[]
Name | Description | Defense & Effects | Requirements | Base Cost |
---|---|---|---|---|
Duelist's Regalia | Worn by the finest fencers among the nobility | 26 Armor +5% dodge/crit +5% movement and attack speed |
CHA 18 | 4000 |
Nobles's Garb | A dashing outfit that will surely turn heads at the capital. | 18 Armor +10% XP gained +4% crit |
CHA 12 | 2000 |
Bard's Clothes | Though offering little protection, it tells the world you're and artist! | 8 Armor +10% XP gained |
CHA 7 | 325 |
Battlemage Armor[]
Name | Description | Defense & Effects | Requirements | Base Cost |
---|---|---|---|---|
Battlemage Raiment | Adorned with gemstones and runes, this armor is energized with mana. | 24 Armor 31 Spellpower 6% attack/c.d. speed |
none | 4000 |
Inferno Mail | This armor vibrates with hostile magic. | 18 Armor 25 Spellpower +4% attack speed |
none | 2300 |
Mage Armor | This enchanted shell of cloth and metal provides moderate defense without inhibiting the wearer's concentration. | 12 Armor 16 Spellpower |
none | 1010 |
Heavy Armor[]
Name | Description | Defense & Effects | Requirements | Base Cost |
---|---|---|---|---|
Aegis of the Pride | Sculpted with the visage of an indomitable lion. | 39 Armor +15% elemental resist |
END 20 | ?3500 |
Crimson Regalia | Cerimonial armor worn by an order of paladins, the Crimsom Hammer. | 35 Armor +5% cooldown speed |
END 22 | ?2500 |
Twilight Plate | Even in the light it remains opalescent, an unyielding shadow. | 30 Armor +3% crit/dodge |
END 17 | 2300 |
Meteoric Plate | Forged from fallen meteors, it thrums an otherwordly resonance with each step. | 26 Armor +3% dodge |
END 15 | 1800 |
Blue Steel Plate | A bath of unique chemicals give the metal increased resilience, and its unusual hue. | 22 Armor +1% crit |
END 13 | 1150 |
Silverite Plate | Forged from the finest Silverite alloy, this armor yields to no blade. | 18 Armor | END 11 | 750 |
Scale Mail | Overlapping steel plates create a shell that's though to pierce. | 14 Armor | END 9 | 480 |
Knight Armor | A suit of steel. While uncomfortable, so is a sword in the gut, so knight's choose the former. | 11 Armor | END 8 | 250 |
Light Chainmail | Commonly worn by rural militia, this armor is easy to wear and offers moderate protection | 8 Armor | END 6 | 102 |
Light Armor[]
Name | Description | Defense & Effects | Requirements | Base Cost |
---|---|---|---|---|
Azure Jacket | Treated with unique dyes and a hint of magic, this leather coat has unusually high defense. | 26 Armor +3 attack power |
none | 3000 |
Sniper's Coat | The armor of the royal marksmen of Haggerdom. | 21 Armor +4% crit |
none | 2300 |
Leather Duster | A dark leather, perfect for stalking your prey by night. | 18 Armor +3% Crit chance |
none | 1700 |
Traveler's Leather | A mix of leather and light plating provide moderate defense without encumbering movement. | 19 Armor +1% crit |
none | 1150 |
Pathfinder's Tunic | Favored by many rangers, it is both durable and comfortable. | 12 Armor | none | 750 |
Crimson Coat | A thorough application of toughened leather and metal reinforcements make this outfit provide moderate defense. | 10 Armor | none | 450 |
Ranger's Coat | A coat of toughened leather, a crucial second-skin for surviving in the wilderness. | 7 Armor | none | 200 |
Rugged Clothes | Lightly padded, their light weight makes it easy to move and strike swiftly. | 5 Armor | none | 65 |
Villager Clothes | These clothes provide virtually no protection and are unfit for combat. | 1 Armor | none | Starting Gear |
Mage Armor[]
Name | Description | Defense & Effects | Requirements | Base Cost | |
---|---|---|---|---|---|
Crystalweave Robe | Made entirely from crystalline thread and infused with powerful magic, it glimmers like ice. | 18 Armor 30 Spellpower +3% crit +20% crit damage |
none | 3600 | |
Shroud of the Coven | The cursed robe of a powerful and reclusive sect of shadow mages. | 16 Armor 28 Spellpower +5% cooldown speed |
none | 3000 | |
Hedge Wizard's Cowl | Rogue mages are often the most dangerous, and tend to find themselves destroyed by their own reckless power. | 13 Armor 22 Spellpower +3% crit |
none | 1700 | |
Psion's Coat | Infused with pure willpower | 11 Armor 19 Spellpower 10% elemental resist |
none | 1150 | |
Elven Cowl | The clothes of the reclusive elven folk, who weave spells into cloth and steel. | 7 Armor 15 Spellpower |
none | 770 | |
Witch's Garb | The tell-tale robes and hat of a practitioner of witchcraft. | 5 Armor 13 Spellpower |
none | 480 | |
Wizard's Robe | Worn by many mages throughout Haggerdom. They're like pajamas, but with magic! | 4 Armor 10 Spellpower |
none | 250 | |
Apprentice Clothes | The dusty clothes and crooked hat of the traveling mage. | 2 Armor 8 Spellpower |
none | 90 |
Monk Armor[]
Name | Description | Defense & Effects | Requirements | Base Cost |
---|---|---|---|---|
Wraps of the Dragon | This crimson robe, worn by powerful monks, is imbued with justice and ferocity. | 28 Armor
+5% dodge +10% cooldown speed |
STR 18
DEX 18 |
4000 |
Garb of the West Wind | The robes of an ancient order of monks who train both body and mind to be the ultimate weapon. | 25 Armor +4% dodge/crit |
STR 15 DEX 15 |
3000 |
Silent Master's Robes | The silent master strikes swiftly, leaving his foes in ruins before they realize the battle is joined. | 22 Armor +4% dodge/attack speed |
STR 13 DEX 13 |
?2000 |
Monk Robes | The robes of traveling monks commonly found throughout haggerdom. | 16 Armor +3% dodge |
STR 9 DEX 9 |
1180 |
Ninja Armor[]
Name | Description | Defense & Effects | Requirements | Base Cost |
---|---|---|---|---|
White Ninja Gi | Like a ghost, the white ninja strikes without mercy. | 22 Armor +6% movement/attack speed |
STR 15 SKL 18 |
3000 |
Ninja Gi | Black as night, your foes will never see you coming. | 18 Armor +5% movement/attack speed |
SKL 11 | 1800 |
Shields[]
Name | Description | Defense & Effects | Requirements | Base Cost |
---|---|---|---|---|
Draconic Bulwark | An indestructible wall of ancient ore, scale and bone. | 10 Armor | Shield Training skill | ?4000 |
Crimson Shield | Faint runes are graven on this shield, bestowing a protective boon. | 8 Armor | Shield Training skill | 2700 |
Tower Shield | An imposing shield that protects the wielder from head to toe. | 6 Armor | Shield Training skill | 1425 |
Knight Shield | A simple shield emblazoned with the sigil of some long forgotten lineage. | 4 Armor | Shield Training skill | 510 |
Round Shield | A simple round shield that provides a small boost to armor. | 2 Armor | Shield Training skill | 110 |
Legendary Tier Armors[]
Name | Description | Stats | Effects | Requirements |
---|---|---|---|---|
Beneath this hood lies the face of death. | 29 Armor | +5% crit, +50% critical effect | 20 DEX | |
Wreathed in skulls and forbidden runes, these robes infuse the wearer with unspeakable destructive power |
21 Armor 35 Spellpower |
+5% crit, +10% instant c.d. | ||
Indestructible, it feeds on the fear of the living. |
44 Armor |
+5 weapon power, +5% life steal | 25 END | |
An indestructible wall of ancient ore, scale and bone. | 10 Armor | none | Shield Training skill |