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These are fun to play, balanced builds that I've come up with and am currently using on my device. These builds are balanced in a way that they are not overpowered and close to immortal so say goodbye to the overused and rather annoying War Banner + Aura of Light combo. These builds will require a lot of skill from the players to master them.

These builds follow a certain theme, so no magicians with 30+ strength and they all have their own way of reducing cooldowns and restoring HP so no Impending Doom on magicians. I've purposely made them this way to eliminate those over the top, all round builds with stats spread out so much that they can potentially get every skill of every job. I also won't include any stat builds since its pretty self explanatory to build the stats according to what skills to get.

These can easily net you 100 kills in the arena providing the player has the skill to play the character. They can go beyond 100 kills but I've never found a need to do so. Lastly, I know there are "better" ways to build these characters and believe me when I say, I have them too, I've purposely built their skills that way to preserve the challenge of the game.

I cap my characters at level 50 (OCD) and I consider them unfinished if they're not. There maybe tweaks to the build while I continue leveling all of them to 50 so I will write either finished or unfinished to let you know I may be editing the build in the future.

So lets begin.

The Shadow AssassinEdit

Finished

ACTIVE SKILLS

  • Blade Rush
  • Sneak Attack
  • Twin Strike
  • Assassinate 
  • Shadowstep 
  • Tranq Dart
  • Envenom 
  • Sneak 

PASSIVE SKILLS

  • Dual Wield 
  • Lethality 
  • Lethal Edge 
  • Crippling Blows 
  • Silent Assassin 
  • Impending Doom 

EQUIPMENT

  • RH: Tombcaller
  • LH: Tombcaller
  • ARMOR: Cowl of the Red Fang
  • ACC1: Pheonix Quill
  • ACC2: Choker of the Red Feast

The Shadow Assassin is a rogue assassin who has made a pact with the darkness to make use of their powers. The Shadow Assassin manipulates the shadows around them to appear behind the target at an instant and deliver a fatal blow, then disappear without a trace.

I've tried my best to make this build a one hit wonder and lo and behold, he pretty much 1 hits everything except for the big ogres, big skeletons, and those god annoying mummies. He is squishy though, so the challenge is to time the teleports of the skills to evade heavy monster attacks and use silent assassin to avoid having to run towards the next target if blade rush and shadowstep are on cd. Spit out a tranq at ogres while you pick off smaller prey, then envenom plus sneak attack or twin strike to finish them while they sleep. Stealth to wait for cds. You can also resort to using the ninja nuke combo of stealth plus blade rush if you want, but I prefer using the teleports and silent assassin, it just looks waaaaay cooler jumping from enemy to enemy all ninja like and shtuff.

The BerserkerEdit

Finished

ACTIVE SKILLS

  • Savage Pounce 
  • Cleave
  • Whirlwind
  • Quake Strike
  • Last Stand
  • Victory Banner
  • Power Infusion
  • Frenzy

PASSIVE SKILLS

  • Colossal Weapons
  • Adrenaline Rush
  • Death Wish
  • Stalwart
  • Grit
  • Armsman

EQUIPMENT

  • RH: Mad Smith's Gloomblade
  • LH: N/A
  • ARMOR: Mor'doth Doomplate
  • ACC1: Shackles of the Lost
  • ACC2: Shackles of the Lost

Berserkers are the elite underground force trained by the Capital. They start their rigorous training at an early age and hone their skills through intense bloody matches against their brethren. Berserkers live for batlle, and die in battle.

Adrenaline Rush helps with survivability along with the 5% lifesteal from Mor'doth Doomplate to help with the higher levels in the arena. Pop frenzy EVERYTIME it's ready, just make sure Banner and Power Infusion gets to take advantage of the reduced CD whenever frenzy is on. Savage pounce as a gap closer for mages and archers and Last Stand as an insane damage boost to combo with Death Wish. The challenge is in kiting your enemies so that your AOE skills can do the most per use and picking out weaker enemies first when needing to heal up with adrenaline rush.

The Sorcerer / SorceressEdit

Finished

ACTIVE SKILLS

  • Drain Life
  • Chain Lightning
  • Meteor
  • Glacial Spike
  • Tornado
  • Mass Hysteria
  • Horror
  • Teleport

PASSIVE SKILLS

  • Staff Mastery
  • Wild Magic
  • Elementalist
  • Mass Destruction
  • Student of the Mind
  • Lasting Affliction

EQUIPMENT

  • RH: The Scourging Inferno
  • LH: N/A
  • ARMOUR: Robes of the Shadowmancer
  • ACC1: Almanac of Annihilation
  • ACC2: Almanac of Annihilation

The Sorcerer or Sorceress has the ability to manipulate the elements around them into powerful magical attacks. Students from the mage academy with an innate affinity for the primal elements are the best candidates for sorcery and often have the highest IQs amongst the class thus enabling them to bend the minds of lesser beings.

Use Mass Hysteria and Horror one after another to keep the mobs off you. This build has a 3.6 second cooldown for chain lightning which will be your number one spam skill. Use tornado to pull enemies together and spam meteor and chain lightning. You can swap out mass hysteria for thunderbolt when fighting bosses for more DPS. This character is extremely squishy so the challenge here is pure skill rotation management.

The OutlawEdit

Finished

ACTIVE SKILLS

  • Sneak Attack
  • Karma Kick
  • Aimed Shot
  • Wandering Plague
  • Plague
  • Incendiary Arrow
  • Caltrops
  • Smoke Bomb

PASSIVE SKILLS

  • Archery
  • Impending Doom
  • Evasion
  • Withering
  • Twist the Blade
  • Pursuit

EQUIPMENT

  • RH: Tombcaller
  • LH: Hurricane
  • ARMOR: Cowl of the Red Fang
  • ACC1: Time-Lost Urn
  • ACC2: Choker of the Red Feast

Outlaws are honed through struggle and hardship. They're usually the poverized populace of the Capital who have turned to the life of crime to get by. They wander from place to place all the time and as a result, have learned the ways of different jobs and have adopted their techniques. They value poisons and long range but are still deadly in short range.

Karma kick is used as a gap closer or a quick escape if youre stuck in a tight spot, providing there are ranged targets around. Use aimed shot for mages and healers while still inside the smoke bomb, sneak attack, incendiary arrow, caltrops, and smokebomb will be the skills that you will be using 90% of the time. Make sure to replenish plague and wandering plague when the duration runs out so that youre constantly taking advantage of the 10% damage from twist the blade. You wont see high numbers from this build, just A LOT of small numbers from stacking multiple incendiary arrows and caltrops. The challenge comes with building the character, I had a tough time at the early levels since he doesnt do very good dps, but he gets quite strong when you complete him though.

The SummonerEdit

Finished

ACTIVE SKILLS

  • Summon Skeleton
  • Wandering Plague
  • Calamity or Lullaby or Soul Mass
  • Slay Living
  • Song of Vigor
  • Summon Pet
  • Summon Mummy
  • Teleport

PASSIVE SKILLS

  • Staff Mastery
  • Student of the Mind
  • Leader
  • Army of Doom
  • Favoured Soul
  • Dark Arts

EQUIPMENT

  • RH: The Scourging Inferno
  • LH: N/A
  • ARMOR: Robes of the Shadowmancer
  • ACC1: Almanac of Annihiliation
  • ACC2: Almanac of Annihiliation

The Summoner is an arcane mage who has mastered the flow of life and death. Outcasts of the mage academy, they train under the guidance of arcanists and necromancers and are forever envious of the Sorcerers and Sorceresses that the academy favors so much. They possess equal IQs to their counterparts and can manipulate their targets dreams. They say that when a Sorceress and a Summoner meet, both are bound to fall to mental exhaustion.

This is a slow and steady build but is by far the safest I've come up with. Get your mummy and wolf out ASAP, use slay living to pick off enemies so that you get corpses for your skeletons. Song of Vigor should become permanent with favoured soul and a 24.75 second cooldown for it. You can choose to have either soul mass, lullaby, or calamity for the other slot. I have all three so I can swap out the skills whenever I like, usually, I go with calamity when fighting bosses for the DPS and either lullaby or soul mass when in the arena. The challenge here is proper positioning of your character and proper use of your summons, you'll find that you will need to use the three finger tap to cancel out of your target and save your summons from devastating attacks.

The Magical ArcherEdit

Finished

ACTIVE SKILLS

  • Aimed Shot
  • Apollo Strike
  • Incendiary Arrow
  • Barrage
  • Blizzard
  • Thunderbolt
  • Premeditate
  • Flame Weapon

PASSIVE SKILLS

  • Archery
  • Twist the Blade
  • Coup de Grace
  • Student of the Mind
  • Elementalist
  • Mass Destruction

EQUIPMENT

  • RH: N/A
  • LH: Hurricane
  • ARMOR: Robes of the Shadowmancer
  • ACC1: Choker of the Red Feast
  • ACC2: Azamoth's Cursed Eyeball

Magical Archers are rangers who have an innate affinity for the primal elements. Realizing they have a talent for magic, they have taken their bows and have enrolled themselves in the academy to mold their potential for magic.

This is one of my favorites to level up simply because she is challenging to play and the 25% reset cooldown is extremely fun to play with (5 apollo strikes in a row). The best strategy I found in the arena is to kite enemies together and use thunderbolt. Follow up with a premeditated barrage to take advantage of Coup de Grace, then light them up with incendiary arrow. I usually throw out a blizzard when I need to run around for a bit. I reserve my apollo strikes for those ogres and mummies and my aimed shots for those squishy archers and wyrms. You'll find this build to be challenging early on but extremely fun to play once you get azamoth's eye and robes of the shadowmancer.

The Holy MonkEdit

Finished

ACTIVE SKILLS

  • Ki Shot
  • Karma Kick
  • Windwalk
  • Ki Blast
  • Radiance
  • Frenzy
  • Wrath
  • Aura of Light

PASSIVE SKILLS

  • Thundering Blows
  • Counter Strike
  • Dragon Style
  • Evasion
  • Stalwart
  • Devout

EQUIPMENT

  • RH: Feung's Legacy
  • LH: N/A
  • ARMOR: Wraps of the Dragon
  • ACC1: Ninja Glove
  • ACC2: Ninja Glove

Monks are split into two disciplines while spending their time in the temple. There are monks who hone their body and soul and there are those who train their mind and spirit. Holy monks are those who train both disciplines and are often termed "the gifted ones" among their kin. Through prayer and power, they can unleash a flurry of devastating attacks while remaining completely calm and centered.

Always make sure that wrath and aura of light fall under the CD reduction of frenzy since this is where you get your DPS, CD reduction, and HP. Use a radiance or ki blast + wind walk combo to buy time if frenzy, wrath, and AOL are on cooldown. Ki Shot is used to pick off ranged enemies and karma kick as a gap closer. The challenge here, same as the Sorceress, is simply skill management.

The Imperial GuardEdit

Finished

ACTIVE SKILLS

  • Shield Rush
  • Defend
  • Shield Wall
  • Revenge
  • Victory Banner
  • Song of Vigor
  • Song of War
  • Frenzy

PASSIVE SKILLS

  • Shield Training
  • Grit
  • Chivalry
  • Stalwart
  • Might
  • Favored Soul

EQUIPMENT

  • RH: Witherstrike
  • LH: Draconic Bulwark
  • ARMOR: Mor'doth Doomplate
  • ACC1: Shackles of the Lost
  • ACC2: Shackles of the Lost

Imperial Guards are the elites in the Capital's army. Sworn to a life of duty for the Capital, they will go through great lengths to protect and serve. Soldiers who have attained the rank have undergone intense training and have hidden withen them the fruits of their training which they can unleash during combat to increase their abilities ten-fold. With sword and shield, their defense, is their greatest offense.

This build mainly focuses on buffs. The killer combo here is Song of War, Banner, and Revenge, these three should always be used in unison for tougher stages or if underleveled, just make sure to pop a frenzy after using all three. Aside from these, your main DPS will be your normal attacks which can be slow at times but this is a tank build afterall, so he makes up for it with his insane amounts of armor and damage reducing skills. I can literally just stand in the arena at wave 20 and survive long enough for banner, revenge, and both songs to go off cd. The challenge is in building the character, other than that, I would consider him a character most suited for beginners.

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