The Witch is an unholy magic class with a focus on debilitating and debuffing your enemies - along with toying with your own life force. Best used in tandem with the raw offensive capability of Wizard, and the supporting skills of Necromancer.
Wrangling such dark magic demands great Intelligence and Endurance, as well as a small amount of Charisma.
How to Unlock[]
The Witch can be found at an alternative end of Gloomy Path (Lvl 2). You can learn about her through a drunk in Eston's tavern, who will reward you with 2 gold once you return to him if you tell him the truth, being that you found her. Once you find her, she asks you to get a Book from Eston. Going to the town's academy you'll be told that they may hold her textbook in the dungeons, and you're guided to the Eston Dungeon (Lvl 3), located in the same town. In front of the Dungeon door there are two guards; you can kill them, bribe them with 500 gold or convince them to let you pass using your Charisma (9 CHR required?). Enter the Dungeon and find the book in a chest (never take its offer of XP!). Take it to the Witch and she will offer to train you, and she'll move to the academy in the Capital; she wanders between the bookshelves in the top-left corner.
If you open the book and release the trapped demon, you will be unable to unlock the Witch class without starting a New Game but will be rewarded with 100 experience points. (Affected by XP gaining passives and accessories)
Witch Skills[]
Skill | Description | Cooldown | Requirement |
---|---|---|---|
Drain Life |
Deals unholy damage to your current target, and heals you for the damage dealt. | 15 seconds |
8 INT 6 END 50 Gold |
Plague |
Your target is consumed in noxious fumes, poisoning targets near them for 10 sec. | 18 seconds |
9 INT 7 END 75 Gold |
Lasting Affliction |
Increases the duration of negative effects you apply by 2 seconds. | Passive |
11 INT 8 END 100 Gold |
Blood Magic |
Sacrifice 20% of your own health to imbue your next special attack with dark power, increasing its damage by 20% and critical chance by 100%. | 1 second |
13 INT 9 END 125 Gold |
Dark Arts |
Increases your poison and unholy damage by 10%. | Passive |
16 INT 10 END 150 Gold |
Debilitate |
Cripples your target's offensive power by 75% for 5 seconds. | 25 seconds |
19 INT 11 END 175 Gold |
Toxic Affinity |
Reduces damage taken from poison and unholy effects by 25%. | Passive |
21 INT 13 END 200 Gold |
Hex |
Turn your target into a toad for 6 seconds. While transformed, they are helpless and take 25% additional damage. | 30 seconds |
25 INT 14 END 225 Gold |
Shadow Infusion |
You regenerate an additional 2 health every second. | Passive |
28 INT 16 END 250 Gold |
Horror |
All nearby foes are terrified, paralyzed or instantly struck dead. The severity of the effect is increased the closer the victim is. | 25 seconds |
31 INT 18 END 6 CHA 275 Gold |
Tornado |
Release a turbulent twister picking up enemy's and grouping them together.(ideal for setting up an AOE attack). | 15 seconds |
35 INT 20 END 6 CHA 300 Gold |
Life Leech |
Causes all of your attacks to heal you for 5% of the damage done. | Passive |
37 INT 23 END 7 CHA 325 Gold |
Calamity |
Unleashes a powerful blast of entropic energy which deals massive unholy damage to your current target. | 24 seconds |
40 INT 25 END 9 CHA 350 Gold |