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Knight

"Knights are strong warriors who wear heavy armor and shields.It demands great Strength and Endurance. If wading into combat and shrugging off your foes' attacks is your desire, follow the path of the Knight." - Knight Trainer

How to Unlock[]

The Knight class is unlocked by default. In Downtown Eston, go to the Academy; it is the very first building on your left and has a sign with a book on it. The Knight trainer is wearing a white armor set and carrying a sword.

Knight Skills[]

Skill Description Cooldown Requirement
Skill-knight-powerattack

Power Attack

Deliver a powerful melee strike with your primary weapon. Deals 3x normal damage. Requires a melee weapon. 6 sec

N/A

Skill-knight-cleave

Cleave

Deals 2.5x normal weapon damage to all enemies in front of you. Requires a melee weapon. 10 sec

6 STR

50 Gold

Psv-knight-shield training

Shield Training

Allows the use of shields. Passive

6 STR

6 END

75 Gold

Skill-knight-defend

Defend

Ready your shield, absorbing all physical damage for 4 seconds. Requires a shield equipped. 15 sec

8 STR

7 END

100 Gold

Psv-knight-armsman

Armsman

Increases damage with all bladed weapons by 10%. Passive

9 STR

9 END

125 Gold

Skill-knight-intimidate

Intimidate

A terrifying shout which paralyzes your target in fear, and forces other nearby enemies to panic for 5 seconds. 24 sec

11 STR

11 END

150 Gold

Skill-knight-shieldwall

Shield Wall

Reduces all damage you take by 50% for 10 seconds. Requires a shield. 30 sec

12 STR

14 END

175 Gold

Psv-knight-grit

Grit

Increases weapon damage by 50% of your endurance, and reduces the duration of negative status effects by 50%. Passive

14 STR

17 END

200 Gold

Knight Shield Rush

Shield Rush

Charges your target, knocking them down and dealing damage.  Requires a shield, and a minimum distance from the target. 8 Sec

16 STR

21 END

225 Gold

Knight Sundering Strikes

Sundering Strikes

Your attacks erode your enemies armor, causing 2% additional damage taken, stacking up to 5x. Passive

18 STR

25 END

250 Gold

Kn Victory Banner

Victory Banner

Plants a battle standard on the field for 15 seconds. While within its area of effect, your crit chance is increased by 50%, and your damage by 20%. 45 sec

21 STR

29 END

275 Gold

Kn Chivalry

Chivalry

Increases your armor by 25% Passive

24 STR

34 END

300 Gold

Knight reveng2e

Revenge

For 6 seconds, all enemies who dare strike you instantly take damage. The damage is increased by your own strength, as well as the force of the incoming blow. 30 sec

28 STR

38 END

325 Gold

Strategy[]

As a class, the Knight is interested in one thing: damage mitigation. Unfortunately, its kit tries to mitigate damage in multiple different ways that create poor synergy overall. On the one hand, it seeks to tank damage with high armor, Defend and Shield Wall, and seeks to reward that damage taken with backsplash in the form of Revenge. On the other hand, it prevents enemies from attacking all-together with Intimidate and Shield Rush, both of which prevent Revenge from activating entirely. This lack of synergy means that prospective Knights need to treat their class as having two separate kits, switching between tanking damage and avoiding it all together. Finding a way to balance the two halves of this kit is critical to keeping the player healthy and attacking.

One other thing that should be noticeable when playing a Knight, especially at higher levels, is how slow the gameplay is: Knights deal little damage and take even less. While Power Attack and Cleave deal some damage, they create neither potent single-target or group damage. In order to maximize this middling damage, the player should try to line up their damage skills with the Victory Banner, which provides a significant damage boost. This must be combined with proper positioning for Cleave and timely Shield Rushes. Ultimately, the Knight is a class that excels in some fights, but struggles in others. Despite its tanking abilities, it tends to do poorly when fighting large groups, especially against the Green Cyclops and Skeleton Shamans that populate the hardest end-game fights. Yet, the damage mitigation and slow pace does make it a uniquely strong class for fighting bosses.

Knight skills, unfortunately, have very little crossover with other classes. Shields are generally mediocre compared to the damage boost offered by other weapon load outs like staves or dual wielding weapons. The one notable exception is Victory Banner.

Tips & Bugs[]

  • As Shield Rush requires a minimum distance from the enemy to be activated, it can be easy to forget about when engaging in close quarters combat. Keep track of its cooldown and back up a few steps to ensure enemies remain incapacitated.
  • The physical damage absorption of Defend specifically does not apply to any magic or elemental damage. This means that it is ideal to use when fighting melee and archer enemies but not when fighting mages. Shield Wall does not have this restriction.
  • Revenge also activates on AOE damage. This means that residual damage, like from an enemy archer's. Incendiary Arrow, will be repeatedly activated every time it damages the player. This can be abused by standing in the AOE area to build quick retaliation damage.
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