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Necromancer

Being a Necromancer demands great Intelligence and Charisma, along with minor Endurance.

The Necromancer shares key attributes with Dumbo and Plumber.

How to UnlockEdit

Go to the Mage Academy Tower, and speak to a student near the headmaster who mentions a crypt where all the cool kids hang out. The crypt (called the Forbidden Library on the world map) is North by Northeast of the Mage Tower. Make your first right (southeast), take a left (northeast) when you can, and then keep heading straight to find the Skull of Necromancy; you can do this even with starter gear if you run past all enemies (otherwise the official recommended lvl is 8). With the Skull in your possession, return to the Mage tower and you will encounter the Necromancer trainer in the headmaster's chamber.

Note that the Necromancer is not a good class for endgame, as most of the skills have no effect on bosses. However, Wandering Plague is a great boss skill because the poison does not run out ever.

WARNING: If you return to the Necromancer trainer in the headmaster's chamber, you will have the option to kill him again. If you do so, the Necromancer trainer in the Capital will disappear and you cannot train any more Necromancer skills!

SkillsEdit

Skill Description Cooldown Requirement
Raise Skeleton
Raise Skeleton
You must eat lots of blue cheese for a skeleton to be raised and fight for the enemy 1 sec

10 INT

7 CHA

50 Gold

Tainted Blood
Tainted Blood
You get poison damage Passive

12 INT

8 CHA

75 Gold

Wandering Plague
Wandering Plague
Applies an everlasting poison to your target. When this target dies, the plague can transfer to other nearby foes. 30 sec

14 INT

9 CHA

100 Gold

Withering
Withering
Increases the critical strike chance of all periodic damage effects by 10%. Passive

16 INT

10 CHA

125 Gold

Summon Mummy
Summon Mummy
Conjures a powerful mummy, which is highly durable and deals heavy damage. 15 sec

19 INT

11 CHA

150 Gold

Corpse Explosion
Corpse Explosion
Up to 3 nearby corpses explode violently, dealing fire damage to their still-living allies. 10 sec

22 INT

12 CHA

175 Gold

Army of Doom
Army of Doom
Increases the health and duration of your summoned minions by 50%. Passive

25 INT

13 CHA

200 Gold

Dark Harvest
Dark Harvest
Destroy a nearby corpse and consume its life energy, healing you. (fallen Skeletons from Raise Skeletons also work) 10 sec

28 INT

7 END

13 CHA

225 Gold

Cursed Knowledge
Cursed Knowledge
Increases the damage you deal to undead creatures and constructs by 15%. Passive

32 INT

7 END

14 CHA

250 Gold

Mass Hysteria
Mass Hysteria
Your target and all surrounding enemies are consumed by madness, attacking each other for 6 seconds. 30 sec

35 INT

7 END

17 CHA

275 Gold

Soul Mass
Soul Mass
Generates a cloud of malevolent spirits which seeks out and explode upon the nearest enemy, dealing unholy damage. 12 sec

37 INT

9 END

19 CHA

300 Gold

Aura of Disease
Aura of Disease
You are surrounded with a cloud of infection which deals poison damage to all nearby enemies. Passive

39 INT

12 END

20 CHA

325 Gold

Slay Living
Slay Living
Attempts to instantly destroy your target. If the effect fails, the target instead takes minor unholy damage. Ineffective on all bosses. 15 sec

43 INT

13 END

22 CHA

350 Gold