Ninjas fight for those who cannot. The purpose of the ninja is to deal swift justice where it's needed.
It demands great Skill, complimented by Strength and Dexterity.
How to Unlock[]
While traveling the map, after getting to level 5, you will get into a random encounter labeled "???", which you will find a ninja being chased by three guards. Choose the side of the ninja and help her fight the guards. After the guards are dead, she will then tell you to visit the ninja hideout. Once you visit the hideout and talk to her, a whole unit of guards come in and attempt to attack. Yet again you must side with the ninjas and assist in defeating the guards. Once this is done you are able to learn ninja skills.
If, in your first encounter, you side with the guards, you will be unable to unlock the Ninja class without starting a New Game+. In exchange, you are rewarded with some experience and a short quest chain involving the guards.
Ninja Skills[]
Skill | Description | Cooldown | Requirements |
---|---|---|---|
Shuriken | Toss a flurry of 4 shuriken, which target any enemies in front of you. | 15 seconds |
7 STR 6 DEX 8 SKL 50 Gold |
Dual Wield | Allows you to dual wield one-handed melee weapons. | Passive |
7 STR 7 DEX 9 SKL 75 Gold |
Twin Strikes | Lash out with two weapons at once, striking for 3.5x damage with each hand. Requires dual-wielding. | 8 seconds |
8 STR 8 DEX 10 SKL 100 Gold |
Smoke Bomb | Creates a cloud of smoke, making it impossible for enemies to target you with ranged attacks, and increasing your dodge chance 30% while within the cloud. | 20 seconds |
9 STR 9 DEX 11 SKL 125 Gold |
Lethality | Increases critical damage by 50%. | Passive |
10 STR 10 DEX 13 SKL 150 Gold |
Lacerate | Open a wound on your target which deals damage over time indefinitely. Requires dual-wielding | 12 seconds |
11 STR 11 DEX 15 SKL 175 Gold |
Flurry | Increases attack speed by 10%. | Passive |
12 STR 12 DEX 17 SKL 200 Gold |
Tranq Dart | Shoots a tranquilizing dart at your target which instantly puts them to sleep for 10 seconds. Taking damage will interrupt this effect. | 5 seconds |
13 STR 13 DEX 20 SKL 225 Gold |
Caltrops | Scatter caltrops around yourself. Any enemies who step on them will take damage and be slowed. | 8 seconds |
14 STR 15 DEX 23 SKL 250 Gold |
Silent Assassin | After killing an enemy, your next movement command causes you to teleport instantly to your destination. | Passive |
15 STR 16 DEX 27 SKL 275 Gold |
Blade Rush | Quickly fly at your target, dealing damage to them and all foes in your path. Requires dual-wielding. | 12 seconds |
17 STR 18 DEX 29 SKL 300 Gold |
Impending Doom | Whenever you land a critical hit, your remaining cooldowns are shortened by 1 second. | Passive |
20 STR 19 DEX 31 SKL 325 Gold |
Assassinate | Teleport behind your target and deliver a fatal wound - deals higher damage the lower the victim's current health. Requires a melee weapon. | 12 seconds |
23 STR 21 DEX 34 SKL 350 Gold |