Weapons, like armor or accessories, can be acquired in several ways:
- Purchased from a shop vendor
- Dropped by a fallen foe
- Discovered in a chest
- Awarded at the Arena of Madness
In order to obtain a legendary item you need to kill more than 100 enemies at the Arena of Madness.
Different types of weapons are affected by different attributes and skills. In addition to the categories below, there are slashing weapons (Axes and swords), piercing weapons (Daggers, Swords, and Light Swords) and light weapons (Daggers and Light Swords). There are also one-handed weapons (Axes, Daggers, Swords, and Blunt Weapons), two-handed weapons (Fist Weapons, Staves, and Colossal Weapons), and second-hand only weapons (Bows and Shields).
1-handed(right hand) weapons can also be used in 2nd-hand(left hand) if you apply the Duel Wield ninja skill.
Each weapon type also has damage modifiers based on what attributes you decide to put points into. The values listed are calculated as follows: (Final Attack Power - Initial Attack Power) / # of points put into that skill. The calculations each used 82 points.
Axes (.7 STR; .3 Dex)
Name | Description | Stats | Requirements | Base Cost |
---|---|---|---|---|
The Guillotine | Named for its knack for separating heads from torsos. | 26 Attack Power | none | 4000 |
Gale Slicer | Every swipe of this axe whips up a vortex of wind and energy. | 17 Attack Power | none | 2000 |
Dwarven Chopper | A relic from the long lost dwarven civilization, it still holds an impressive edge despite the endless march of time. | 13 Attack Power | none | 1460 |
Silver Axe | A finely honed battleaxe with a wicked edge. Clearly not the work of an amateur smith. | 9 Attack Power | none | 778 |
Steel Battleaxe | A castle-forged steel axe, designed for chopping through mail. | 6 Attack Power | none | 350 |
Hatchet | A simple hatchet, better for chopping wood than enemies. | 4 Attack Power | none | 150 |
Bows (1.2 DEX; 0.3 STR)
Name | Description | Stats | Requirements | Base Cost |
---|---|---|---|---|
Yggrasil's Branch | Formed from a fragment of the world tree, this artifact holds dominion over life and death. | 42 Attack Power | DEX 8; SKL 17
Archery skill |
|
Vash'Lian, the Huntress | This weapon is engraved with elven songs of war. | 36 Attack Power | DEX 7; SKL 15
Archery skill |
3000 |
Longbow of the Imperium | These bows are typically found in the hands of elite royal snipers. | 31 Attack Power | DEX 7; SKL 13
Archery skill |
2500 |
Dragonheart Bow | Crafted from the bone and tissues of a fallen dragon. | 26 Attack Power | DEX 6; SKL 11
Archery skill |
1700 |
Midnight Striker | Its lightweight, camouflaged design makes it ideal for assassins. | 21 Attack Power | DEX 6; SKL 9
Archery skill |
1150 |
Heartwood Longbow | Fashioned from magical trees, this weapon glows with energy. | 16 Attack Power | SKL 7
Archery skill |
750 |
Elven Recurve | Through fine elven craftsmanship this bow achieves increased range and power. | 14 Attack Power | Archery skill | 500 |
Reflex Bow | This compact bow is easy to handle and packs a punch. | 10 Attack Power | Archery skill | 210 |
Hunting Bow | A simple bow used to hunt small game animals. Often the first bow of a rookie archer. | 8 Attack Power | Archery skill | 70 |
Blunt Weapons (.7 STR; .3 DEX) (Morningstar .7STR; .3 END)
Name | Description | Stats | Requirements | Base Cost |
---|---|---|---|---|
Hammer of the Underkings | Fashioned by Dwarves in ancient times, this weapon exhibits long lost craftsmanship. | 25 Attack Power | none | 4000 |
Frost-Giant Crusher | Petrified by a supernatural chill, it strikes with the force to crumble a mountain. | 21 Attack Power | none | 3000 |
Anointed Pulverizer | Sanctified in holy oils before battle, this weapon is an instrument of the gods. | 17 Attack Power | none | 2300 |
Skullcrusher | An aptly named implement, it takes great constitution to wield. | 14 Attack Power | none | 1700 |
Ogre Mauler | Ogre's don't overcomplicate things - take a massive slab of stone and hit things with it. | 11 Attack Power | none | 1150 |
Mythril Mace | Castle-forged and deadly, capable of shattering bones right through plate mail. | 8 Attack Power | none | 744 |
Stone Hammer | A slab of stone on a stick. Simple but effective. | 6 Attack Power | none | 468 |
Morningstar | This spiked mace delivers punishing blows. | 4 Attack Power | none | 200 |
Colossal Weapons (1.25 STR)
Name | Description | Stats | Requirements | Base Cost |
---|---|---|---|---|
Worldreaver | Legend claims this axe was used by the gods to carve rivers and oceans of the world. | 34 Attack Power | Colossal Weapons skill | 4000 |
Adorned with skulls, this towering sword heralds the end times. | 28 Attack Power | Colossal Weapons skill | ?2500 | |
Onyx Odachi | An enormous sword from a distant civilization, devised to slice any living beast in half. | 25 Attack Power | Colossal Weapons skill | 2300 |
Wyvern's Bite | It is said the wounds this blades leave are cursed to never heal. | 21 Attack Power | Colossal Weapons skill | 1700 |
Giant Flayer | Originally conceived by the mountain-dwelling barbarian clans, who skin rampaging giants and make tents from their hides. | 17 Attack Power | Colossal Weapons skill | 1180 |
Cold Iron Cleaver | It seems to chill the air as it slashes. | 13 Attack Power | Colossal Weapons skill | 754 |
Mythril Greataxe | Cleaves through enemies with ease. | 10 Attack Power | Colossal Weapons skill | 462 |
Stone Greatsword | Chiseled from a giant slab of rock, this "blade" can only be handled by those with impressive strength. | 8 Attack Power | Colossal Weapons skill | 230 |
Daggers (.18 STR; .72 DEX)
Name | Description | Stats | Requirements | Base Cost |
---|---|---|---|---|
Vardus, the Reaper | Each of this cursed blade's owners have been driven mad. | 26 Attack Power | none | |
Frozen Doomspike | As deadly and remorseless as winter itself. | 18 Attack Power | none | 2950 |
Red Fang | A savage weapon made from the teeth and bones of wyverns. | 16 Attack Power | none | 2300 |
Guro'ji Ritual Dagger | A relic from a long lost civilization, it still holds untold power. | 13 Attack Power | none | 1690 |
Sai Blade | A uniquely shaped dagger, wich can be used defensively for parrying blows. | 10 Attack Power | none | 1150 |
Mythril Kris | Blades such as these are said to be able to slay spirits... | 8 Attack Power | none | 726 |
Mugger's Shiv | Most likely the former property of some ne're-do-well. | 6 Attack Power | none | 450 |
Silver Dagger | A finely crafted silver blade, from a well-known smith. | 4 Attack Power | none | 250 |
Iron Dagger | Dangerous, cheap, and ubiquitous. The tool of choice for outlaws across the world. | 2 Attack Power | none | 45 |
Fist Weapons (.41 STR; .41 DEX)
Name | Description | Stats | Requirements | Base Cost |
---|---|---|---|---|
Taizu's Hand of Justice | Channels the might and fury of an ancient imperial dynasty. | 21 Attack Power | none | |
Gloves of the Long Death | Crafted by assassins, these gloves hold murderous power. | 17 Attack Power | none | 3000 |
Fist of the North | A relic from an ancient order of monks that has since vanished. | 14 Attack Power | none | 2250 |
Anointed Gauntlets | Righteous fury fills these gloves with purpose and power. | 12 Attack Power | none | 1700 |
Imbued Wristwraps | A simple cloth that has been enchanted with elemental magic. | 9 Attack Power | none | 1150 |
Spiked Gloves | Few can withstand a blow from these cruel implements. | 7 Attack Power | none | 762 |
Brass Knuckles | Helps protect your delicate hands from your opponent's dangerous faces. | 5 Attack Power | none | 450 |
Cestus | These gloves turn your fist into a dangerous weapon. | 3 Attack Power | none | 200 |
Pugilist's Tape | Popular among bare fisted fighters, such as the monks who roam Haggerdom. | 2 Attack Power | none | 45 |
Staves (1.5 INT)
Name | Description | Stats | Requirements | Base Cost |
---|---|---|---|---|
Flame Staff | A primitive wizard's staff. Launches ball of flame at your foes, and increases spell power slightly. | 8 Attack Power 2 Spellpower |
Staff Master skill | 120 |
Sapphire Staff | A jeweled staff that blasts your foes with frost. | 10 Attack Power 3 Spellpower |
Staff Master skill | 300 |
Heartwood Staff | Often confused with a simple walking stick, it courses with unseen energy. | 12 Attack Power 4 Spellpower |
Staff Master skill | 540 |
Winged Voidstaff | This staff appears to house a malevolent spirit inside. | 14 Attack Power 5 Spellpower |
Staff Master skill | 850 |
Elementalist's Sceptre | Exhibits exceptional capacity for channeling the elements. | 26 Attack Power 6 Spellpower |
Staff Master skill | 1266 |
Entombed Chillrod | A powerful mage's staff consumed in spellfrost. | 31 Attack Power 7 Spellpower |
Staff Master skill | 1820 |
Ill Omen | This staff bears a terrible, cursed aura. | 28 Attack Power 8 Spellpower |
Staff Master skill | 2400 |
Sceptre of the Just | Though often seen in the hands of healers, this staff has great destructive power as well. | 30 Attack Power
9 Spellpower |
Staff Master skill | 2750 |
Pillar of the Venom Lord | This staff is fashioned in the image of a serpent god. | 33 Attack Power
10 Spellpower |
Staff Master skill | 3140 |
Archmage's Ivory Staff | These staves are only bestowed to the most powerful of mages. | 38 Attack Power
12 Spellpower |
Staff Master skill | 4100 |
Abyss | Gazing into the focusing crystal of this staff assaults your mind with visions of destruction. | 30 Attack power
12 Spelpower |
Staff Master skill | 4500 |
Swords (.7 STR; .3 DEX) (Light Swords .4 STR; .5 DEX; .2 SKL)
Name | Description | Stats | Requirements | Base Cost |
---|---|---|---|---|
Obsidian Soulcrusher | This once evil blade has been cleansed by holy rites. | 26 Attack Power | none | 4100 |
Mercurial Blade (Light Sword) | This blade is as fickle as it is deadly - it takes intense training to control. | 22 Attack Power | none | 3550 |
Holy Blade of M'ir | Relic of the goddes, M'ir, vigilant protector of all good souls. | 22 Attack Power | none | 3100 |
Ancient Crystal Sword | The blade glistens with otherwordly light and power. | 19 Attack Power | none | 2300 |
Jade Edge | Swords such as these are often forged by fey spirits. | 16 Attack Power | none | 1718 |
Ninjato
(Light Sword) |
A slashing blade that is light and easy to conceal, commonly used by ninjas. | 16 Attack Power | none | 1425 |
Savage Ripsaw | Serrated and razor sharp - carves monsters into bits. | 13 Attack Power | none | 1156 |
Mythril Longsword | Crafted from the finest mythril, this sword will hold its edge for decades. | 10 Attack Power | none | 786 |
Rapier
|
A delicate blade designed for piercing. | 8 Attack Power | none | 612 |
Knight's Blade | A simple but sturdy castle-forged blade. | 8 Attack Power | none | 450 |
Rusty Carver | A crude but effective weapon. Hope you've had your shots! | 6 Attack Power | none | 250 |
Iron Sword | A simple sword used by many squires and aspiring adventurers. | 4 Attack Power | none | 50 |
Bronze Sword | This weapon is both fragile and blunt. It would be better to melt it down and make a teapot. | 2 Attack Power | none | starting gear |
Legendary Tier
Name | Description | Stats | Requirements | Base Cost |
---|---|---|---|---|
A relic from the first age, wielded by one of Haggerdom's valiant protectors. (Axe) | 36 Attack Power | |||
It strikes not at your foes flesh, but the very tether that holds them on this mortal plane. (Dagger) | 36 Attack Power | |||
This unholy blade devours the souls of those it slays, and ultimately, its wielder. (Sword) | 36 Attack Power | |||
This ornate scepter is a conduit to the heavens. A power beyond yourself guides your hand to smite the wicked. (Blunt) | 36 Attack Power | |||
Once worn by the most powerful monk in Haggerdom's history, who helped rescue the continent from the brink of desctruction hundreds of years ago. (Fist) | 24 Attack Power | |||
Grants total dominion over magical energies. (Staff) |
45 Attack Power 15 Spell Power |
Staff Master skill | ||
The final work of a smith renowned for his skill, but who's life's work slowly drove him insane. His blades are equally unstable. (Colossal) | 38 Attack Power | Colossal Weapons skill | ||
A bow said to house the force of 10,000 unrelenting storms. (Bow) | 48 Attack Power |
Dex 10 Skl 20 Archery skill |
Shields: they are in Armor page.
No weapons: how to fight with no weapons: equip "Staff" or "Colossal Weapon" then replace Staff Master skill or Colossal Weapons skill with something else. the "no weapons" way works to unlock the monk class but you will need to have 7 passive skills(1 skill to switch with the skill used for "no weapons"). "no weapons" = very low damage(you have been warned).
how to use 2nd-hand only weapons(left hand) without using 1-handed weapons(right hand): after having no weapons equipped you can choose to fight with shield only or bow only by equipping shield or bow. if you choose bow then your character holds the arrow in the other hand(this has no effect except decoration).